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        <title>Digital Extinction</title>
        <description></description>
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            <title>Digital Extinction</title>
            <link>http://de-wiki.mgn.cz/</link>
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        <item>
            <title>authors</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=authors&amp;rev=1299099050&amp;do=diff</link>
            <description>Photo gallery

the team core




Thang Do, Cyril Filcík, Martin Indra, Luboš Uhliarik, Petr Aubrecht



Martin Indra, Cyril Filcík, Thang Do</description>
            <pubDate>Wed, 02 Mar 2011 21:50:50 +0200</pubDate>
        </item>
        <item>
            <title>cyril_filcik</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=cyril_filcik&amp;rev=1283701739&amp;do=diff</link>
            <description>DE functions

	*  3D graphic designer
	*  texturing

contact

	*  e-mail: filcikc@gmail.com
	*  jabber: euroleon@jabber.org</description>
            <pubDate>Sun, 05 Sep 2010 17:48:59 +0200</pubDate>
        </item>
        <item>
            <title>de_game_server_documentation</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=de_game_server_documentation&amp;rev=1283720747&amp;do=diff</link>
            <description>net protocol

	*  Client can send to server two types of messages binary and XML. 
	*  XML messages must start with char '&lt;' (byte 60) and it's encoded by charset UTF-8.
	*  XML messages must ends by byte 10 (UTF-8 char for new line (in java '\n'))
	*  Binary messages can start with every byte without 0 and 60.
	*  Every binary message has defined its length (and by this server know where binary message ending).</description>
            <pubDate>Sun, 05 Sep 2010 23:05:47 +0200</pubDate>
        </item>
        <item>
            <title>de_http_map_server</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=de_http_map_server&amp;rev=1283699867&amp;do=diff</link>
            <description>DE HTTP map server is the server where client can upload and download maps by HTTP protocol.

download


You can download it here.

documentation


DE HTTP map server documentation</description>
            <pubDate>Sun, 05 Sep 2010 17:17:47 +0200</pubDate>
        </item>
        <item>
            <title>de_lobby_server</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=de_lobby_server&amp;rev=1283698555&amp;do=diff</link>
            <description>DE lobby server is the server which can send list of available game server by our XML protocol.

download


You can download it here.

documentation


DE lobby server documentation</description>
            <pubDate>Sun, 05 Sep 2010 16:55:55 +0200</pubDate>
        </item>
        <item>
            <title>de_lobby_server_documentation</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=de_lobby_server_documentation&amp;rev=1283699945&amp;do=diff</link>
            <description>settings

list of servers

net protocol


Immediately after some client connect, server send list of game server and then disconnect the client. List of game servers is in tag &lt;DE&gt;. Every server is represented by tag &lt;Server ...&gt; (it can by pair tag, but needn't).</description>
            <pubDate>Sun, 05 Sep 2010 17:19:05 +0200</pubDate>
        </item>
        <item>
            <title>debugging</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=debugging&amp;rev=1289160248&amp;do=diff</link>
            <description>In project is one important class for debugging. It's class digitalextinction.utils.debug.DEDebugs, and in this class are public static boolean variables. Values of this variables means whether some debug functions is turned on/off. Use this class for turning on and off debug functions and if you adding new debug function add switch variable into this class. Don't use comments or deleting for turning off debug function!</description>
            <pubDate>Sun, 07 Nov 2010 21:04:08 +0200</pubDate>
        </item>
        <item>
            <title>dee_jayson_chemi</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=dee_jayson_chemi&amp;rev=1283804937&amp;do=diff</link>
            <description>DE functions

	*  music composer
	*  sound engineer (little bit :-))

contact

	*  chemideejay (at) seznam.cz
	*  &lt;http://chemideejay.ic.cz&gt;

about

	*  You can find out something about me on my website.</description>
            <pubDate>Mon, 06 Sep 2010 22:28:57 +0200</pubDate>
        </item>
        <item>
            <title>dev-media</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=dev-media&amp;rev=1294260287&amp;do=diff</link>
            <description>Following medias are from developing version of the game. Everything can be changed, many things are not done yet. This medias shows just briefly about the development.

2011-01-05

in game (map loading done)





2010-11-28

main menu



2010-08-04</description>
            <pubDate>Wed, 05 Jan 2011 21:44:47 +0200</pubDate>
        </item>
        <item>
            <title>digital_extinction</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=digital_extinction&amp;rev=1302033589&amp;do=diff</link>
            <description>Welcome to Digital Extinction wiki. This site serves for people who want know more about DE. All basic informations are on offical webpage!

about


Digital Extinction (DE) is 3D real-time multiplayer strategy placed in the future. It is programmed in Java (1.6) language and it's multiplatform. DE is distributed under GPL version 3 licence, GNU FDL, Creative Commons NC-SA. Game is based on engine the JMonkeyEngine version 2. This project started in March 2010, but for two months we only planned,…</description>
            <pubDate>Tue, 05 Apr 2011 21:59:49 +0200</pubDate>
        </item>
        <item>
            <title>digital_extinction_documentation</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=digital_extinction_documentation&amp;rev=1292345630&amp;do=diff</link>
            <description>basic

	*  debugging

game rules

	*  objects movement

maps

	*  maps_documentation</description>
            <pubDate>Tue, 14 Dec 2010 17:53:50 +0200</pubDate>
        </item>
        <item>
            <title>game_binary_protocol</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=game_binary_protocol&amp;rev=1292873986&amp;do=diff</link>
            <description>*  All binary messages which comes to a server are resend to clients in a game without sender. If client send the message which isn't in the game, message will be deleted.

syntax

	*  Binary messages can start with all bytes values except 0 and 60 (char '&lt;').</description>
            <pubDate>Mon, 20 Dec 2010 20:39:46 +0200</pubDate>
        </item>
        <item>
            <title>game_xml_protocol</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=game_xml_protocol&amp;rev=1293041176&amp;do=diff</link>
            <description>All XML (text) messages for server starts by char '&lt;' in UTF-8, this rule is for coming messages from server too. 

commands


All messages must be in tag &lt;DE&gt;.

to server

system


System messages are in tag &lt;System&gt;. This tag always contains parameter command, this parameter contains value which meaning type of system command.</description>
            <pubDate>Wed, 22 Dec 2010 19:06:16 +0200</pubDate>
        </item>
        <item>
            <title>logo</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=logo&amp;rev=1302037212&amp;do=diff</link>
            <description>Logo is distributed by licence Creative Commons Share Alike-Noncommercial-No Derivative Works-Share Alike (by-nc-nd-sa)!

small version




big version</description>
            <pubDate>Tue, 05 Apr 2011 23:00:12 +0200</pubDate>
        </item>
        <item>
            <title>lubos_uhliarik</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=lubos_uhliarik&amp;rev=1283701879&amp;do=diff</link>
            <description>DE functions

	*  casual programmer (not game but game utilities)

contact

	*  mail: uhliarik on seznam.cz

about</description>
            <pubDate>Sun, 05 Sep 2010 17:51:19 +0200</pubDate>
        </item>
        <item>
            <title>maps_documentation</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=maps_documentation&amp;rev=1292346975&amp;do=diff</link>
            <description>soubory


Všechny mapy jsou uložené v adresáři ~/DigitalExtinction/maps/, v tomto adresáři jsou jednotlivé adresáře s mapami. Na názvu adresáře s každou mapou nezáleží, název a další paramtery se načítají odjinuď.

Následujídí zmínky o souborech a jejich umístění budou vztaženy vždy ke konkrétnímu adresáři s mapou (například soubor example.xml znamená ~/DigitalExtinction/maps/libovolna_mapa/example.xml, nebo example_dir/example.file znamená ~/DigitalExtinction/maps/libovolna_mapa/example_dir/exa…</description>
            <pubDate>Tue, 14 Dec 2010 18:16:15 +0200</pubDate>
        </item>
        <item>
            <title>martin_indra</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=martin_indra&amp;rev=1294534601&amp;do=diff</link>
            <description>DE functions

	*  team leader
	*  game design
	*  main programmer

contact

	*  web: mgn.cz
	*  mail: aktive at seznam.cz
	*  jabber: Indy2222@jabbin.cz

about

geek code


Version: 3.12

GCS/M/P/S dpu s+:- a19@ C++++ UL+++ P+ L++++ E- W++ N+ O- M V- PS+ PE++ Y+(+++) PGP+++ t+ tv-(--) b++(+++) D+ G e&gt;+++++ h! !r !y+</description>
            <pubDate>Sun, 09 Jan 2011 01:56:41 +0200</pubDate>
        </item>
        <item>
            <title>music</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=music&amp;rev=1317646352&amp;do=diff</link>
            <description>Dee Jayson Chemi


	*  [menu] 1:11 menu loop
	*  [muffled aggression] 2:22 loop
	*  [before a storm] 1:34 loop
	*  [a wind] 2:22 loop
	*  [nothing there] 1:34 loop
	*  [ammoniacal mist] 2:22 loop
	*  [yellow clouds] 1:34 loop
	*  [some acid in an aluminium can] 2:22 loop
	*  [research] 1:34 loop
	*  [some old coal mine] 2:22 loop
	*  [another coal mine] 1:34 loop
	*  [plastic bottle] 3:57 loop
	*  [crater] 3:09 loop
	*  ... still not complete
	*  [The Digital Extinction] 3:57 theme</description>
            <pubDate>Mon, 03 Oct 2011 14:52:32 +0200</pubDate>
        </item>
        <item>
            <title>objects_movement</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=objects_movement&amp;rev=1284991034&amp;do=diff</link>
            <description>movement merits

speed

	*  units - m/s
	*  values - (0;∞)


Determines basic object speed (without all additions).

Real speed value:

if g == 0
s = 1
n = 1
if g &lt; 0
s = sd
n = 1
if g &gt; 0
s = su
n = -1

v = v0 * m0 / m * n * (1 +  / sin(atan(|g|))) * (s - 1))) * t</description>
            <pubDate>Mon, 20 Sep 2010 15:57:14 +0200</pubDate>
        </item>
        <item>
            <title>other_download</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=other_download&amp;rev=1283698293&amp;do=diff</link>
            <description>DE game server

DE game server remote control (server client)

DE HTTP map server

DE lobby server


About DE lobby server.

1.0 alpha</description>
            <pubDate>Sun, 05 Sep 2010 16:51:33 +0200</pubDate>
        </item>
        <item>
            <title>petr_aubrecht</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=petr_aubrecht&amp;rev=1286700952&amp;do=diff</link>
            <description>DE functions

	*  AI programmer
	*  svn, hudson, etc. administrator
	*  game design 

contact

	*  mail: aubrecht at asoftware.cz

about</description>
            <pubDate>Sun, 10 Oct 2010 10:55:52 +0200</pubDate>
        </item>
        <item>
            <title>status</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=status&amp;rev=1291983052&amp;do=diff</link>
            <description>works list (tasks)

	*  menu
		*  settings
		*  

	*  multiplayer
		*  DONE: menu (game creating, editing, etc.)
		*  game

	*  ai
	*  3D gui
	*  game model
		*  DONE: basic core


progress

2010-12-10

	*  all: 50%
	*  development: 55%
		*  programming: 50%
		*  documentation: 15%</description>
            <pubDate>Fri, 10 Dec 2010 13:10:52 +0200</pubDate>
        </item>
        <item>
            <title>story</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=story&amp;rev=1302033337&amp;do=diff</link>
            <description>English version

Czech version</description>
            <pubDate>Tue, 05 Apr 2011 21:55:37 +0200</pubDate>
        </item>
        <item>
            <title>thang_do</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=thang_do&amp;rev=1289605873&amp;do=diff</link>
            <description>Known as padmin. You can see other works here www.p4dmin.deviantart.com , follow me on www.twitter.com/p4dmin/

DE functions

	*  Main 2D graphic artist
	*  Creating all the stuff around 2D 

contact

about</description>
            <pubDate>Sat, 13 Nov 2010 00:51:13 +0200</pubDate>
        </item>
        <item>
            <title>units</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=units&amp;rev=1294262706&amp;do=diff</link>
            <description>About

Head Quarter



Powerhouse




Ground forces factory



Mine



Terela (teoretical research laboratory)



Technical research laboratory




Guard tower gunpack




Watchtower



Cultivator




Transmitter



Builder



Chopter



Tank



Pioneer</description>
            <pubDate>Wed, 05 Jan 2011 22:25:06 +0200</pubDate>
        </item>
        <item>
            <title>wallpapers</title>
            <link>http://de-wiki.mgn.cz/doku.php?id=wallpapers&amp;rev=1296422064&amp;do=diff</link>
            <description>version 1






version 2</description>
            <pubDate>Sun, 30 Jan 2011 22:14:24 +0200</pubDate>
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